|
31
Dec
|
The Su-lau |
| Digital Art |
| Some concepts for an alien race I'm developing. It's hard playing God. I'll probably just leave it up to Him. |
|
30
Dec
|
The Encourager |
| Digital Art |
| Digital painting for my friend Jeremy, turning him into a MTG character. |
|
28
Dec
|
MWS-50 Rifle |
| Industiral Design |
|
19
Dec
|
Sulley - Texture and Style Test |
| Ionrunners |
| The first go around for a texture tests for character art style. I wanted a soft-shaded, saturated feel, and to stay away from cell shading. 696 polygons and a 1024x1024 color map. |
|
05
Dec
|
Ship Lineup |
| Ionrunners |
| Here is the starting ship lineup for Ionrunners. There are various ship parts and skins, which you can use to customize each ship. Will you gear up for speed, efficiency, or special abilities? |
|
02
Dec
|
Laurel model |
| Ionrunners |
| Laurel is the sassy marketing guru that helps acquire sponsors for your Ionrunner team. I changed the hair a little from the original sketch to work in 3D a little better. 736 polygons. |
|
02
Dec
|
Falcon Ionracer |
| Ionrunners |
| You asked for it. Here is the first example of some solid production art from Ionrunners. Still needs to be textured. This is the Falcon Ionracer, built for pure speed out of 1207 polygons. |
|
30
Nov
|
Ionrunners Characters |
| Ionrunners |
|
30
Nov
|
Tiger 3D Model |
| Tempio di Nuu |
| The 3d model for the Tempio di Nuu Tiger. My first real animal model. |
|
30
Nov
|
Girl 3D Model |
| Tempio di Nuu |
| The 3d model for the Tempio di Nuu main character. This is going to looks great after it has the digitally-painted textures on it. Modeled in Blender...of course. |
|
27
Nov
|
Colt Walker II Design |
| Sunset |

