GAME (PC, Mac, Mobile) Upgrade your rig, gain sponsers, and be the fastest Ionrunner in the galaxy! |
|
19
Dec
|
Sulley - Texture and Style Test |
| Ionrunners |
| The first go around for a texture tests for character art style. I wanted a soft-shaded, saturated feel, and to stay away from cell shading. 696 polygons and a 1024x1024 color map. |
|
05
Dec
|
Ship Lineup |
| Ionrunners |
| Here is the starting ship lineup for Ionrunners. There are various ship parts and skins, which you can use to customize each ship. Will you gear up for speed, efficiency, or special abilities? |
|
02
Dec
|
Laurel model |
| Ionrunners |
| Laurel is the sassy marketing guru that helps acquire sponsors for your Ionrunner team. I changed the hair a little from the original sketch to work in 3D a little better. 736 polygons. |
|
02
Dec
|
Falcon Ionracer |
| Ionrunners |
| You asked for it. Here is the first example of some solid production art from Ionrunners. Still needs to be textured. This is the Falcon Ionracer, built for pure speed out of 1207 polygons. |
|
30
Nov
|
Ionrunners Characters |
| Ionrunners |
|
11
Aug
|
Suit Concepts |
| Ionrunners |
| Started some concept art for the Ionrunners racing suits. Here's the progress so far. I definitely was thirsty for some Zero-G Energy Cola after designing this suit. |
|
11
Aug
|
Ship Concepts |
| Ionrunners |

