GAME (PC, Mac, Mobile)

Upgrade your rig, gain sponsers, and be the fastest Ionrunner in the galaxy!

19
Dec
Sulley - Texture and Style Test
Ionrunners
The first go around for a texture tests for character art style. I wanted a soft-shaded, saturated feel, and to stay away from cell shading. 696 polygons and a 1024x1024 color map.

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05
Dec
Ship Lineup
Ionrunners
Here is the starting ship lineup for Ionrunners. There are various ship parts and skins, which you can use to customize each ship. Will you gear up for speed, efficiency, or special abilities?

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02
Dec
Laurel model
Ionrunners
Laurel is the sassy marketing guru that helps acquire sponsors for your Ionrunner team. I changed the hair a little from the original sketch to work in 3D a little better. 736 polygons.

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02
Dec
Falcon Ionracer
Ionrunners
You asked for it. Here is the first example of some solid production art from Ionrunners. Still needs to be textured. This is the Falcon Ionracer, built for pure speed out of 1207 polygons.

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30
Nov
Ionrunners Characters
Ionrunners
Here are some character concepts for Ionrunners. You'll be interacting with these characters during the story mode. First is Laurel, in charge of Marketing and Sponsorships. Next is Sulley, the mechanic. Lastly, are the Pitbot Autocrew droids that service the raceships.

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11
Aug
Suit Concepts
Ionrunners
Started some concept art for the Ionrunners racing suits.  Here's the progress so far. I definitely was thirsty for some Zero-G Energy Cola after designing this suit.

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11
Aug
Ship Concepts
Ionrunners
Here are some concepts for the modular ship designs for Ionrunner. wanted to keep the hull lines very organic, so I used a lot of animals as reference: the mako, rhino, falcon, tiger, and a cobra. Can you tell which animal each ship represents?...

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